Day 2 was also full of texturing. I was to make a path toward the entrance door. I started out with texturing a brick path.
I used a simple brick texture.

I changed the color of the bricks to a reddish brown tone and made it more choppy so it will look more cartoony. The look i am after is semi-realism, so there should be a touch of realism.
Over here, I only needed to use a cube that is low in height and bumped it to get the effect. I did not have to waste the time on building the many bricks.

On the sides of the path, I originally was supposed to replace grass with something else, but it didn't work out well. The bumps looked terrible and it seemed too flat. It wasn't really appealing.

After which, i figured out how to get grass polygons that can be rendered quickly with some help and research. I used paint effects to get the grass shapes and then convert it to polygons. This way i can get shadows and it has more depth and volume.

No comments:
Post a Comment