Tuesday, October 18, 2011

Tues, 18 October 2011

Day 2 was also full of texturing. I was to make a path toward the entrance door. I started out with texturing a brick path.
I used a simple brick texture.
I changed the color of the bricks to a reddish brown tone and made it more choppy so it will look more cartoony. The look i am after is semi-realism, so there should be a touch of realism.
Over here, I only needed to use a cube that is low in height and bumped it to get the effect. I did not have to waste the time on building the many bricks.

On the sides of the path, I originally was supposed to replace grass with something else, but it didn't work out well. The bumps looked terrible and it seemed too flat. It wasn't really appealing.



After which, i figured out how to get grass polygons that can be rendered quickly with some help and research. I used paint effects to get the grass shapes and then convert it to polygons. This way i can get shadows and it has more depth and volume.


New sem. 3.2

On the first day of sem 2, we reported our progress to Jim, the supervisor. On the first day, i did texturing for a cupboard.

This is the supposedly new cupboard.


This is the supposedly old cupboard
It didnt seem to have aged from the 2 pictures above, so the team decided to pass the job of making the cupboard older to another person.
It was really challenging as i could not get the color right for an aged cupboard and have been spending too much time trying to work it out.